

Edanna’s plant-filled puzzles require manipulation of the Age’s ecosystem. For example, the book leading to Voltaic is accessed by aligning beams of light across a canyon the Age itself contains similar energy-based puzzles. Three of these Ages are Amateria, a mechanical Age in the middle of a vast sea Edanna, a world of preserved nature, with abundant plant and animal life and Voltaic, a dusty island riddled with canyons filled with man-made constructions.īy gathering clues and manipulating the environment, the player solves thematically linked puzzles. Players begin their journey on the Age of J’nanin, which acts as a hub linking to other Ages and as a “lesson Age” demonstrating important principles for later puzzles. The on-screen cursor changes in context to show possible actions.Įach of the game’s Ages has a distinctive look and theme. Clicking allows the player to manipulate objects and pick up items. The game also has an optional Zip mode, like Myst and Riven, to cross explored terrain quickly by skipping several nodes.
MYST 3 EXILE STEAM SERIES
Unlike previous games, which employed a series of still images, Exile uses a “free look” system which gives the player a 360-degree field of view.


The player explores immersive, pre-rendered environments known as Ages by using either mouse clicks or the space bar for movement from set nodes across each Age. Gameplay in Myst III: Exile is similar to that of its predecessors.
